All posts by danno

Mpls/Stpl 24 HOUR COMIC DAY update–WET PAINT in-store and more!

    YES!!! It’s happening!!!  Despite earlier word it was not going to be possible, WET PAINT will WILL WILL(!!!) be having an “in-store” from 10:30am to 1pm on OCTOBER 3rd at BOOK ARTS during our 24 HOUR COMIC DAY event.  That’s right!  This is your chance to load up on boss supplies like the Pentel Pocket Brush above (or refills, or paper, or brushes, or whatever) without even having to go to St Paul!   (I should note however: since their store will not be opening until 30 or minutes AFTER 24 hour day officially begins, if you come with NO supplies you’ll loose an hour of drawing time.  So bring a pencil at least. Then when the store opens BUY BUY BUY!!!)

    If that’s not enough, WET PAINT will be giving away FREEBIES to all contributors!  Thanks WET PAINT!  You rock!

   ALSO:  As I mentioned before the MCAD “Comic Heads” will be joining us this year!  A projected 15-20.  Combine that with our usual 20-30 participants and we are going to have a crowded house!  Speaking of which…MN CENTER FOR BOOK ARTS is going to be busting with people on the 3rd.  So much so we’ll be occupying the MCBA gallery for most of the day (though once people go home we’re free to move about the facility and score the high tables).

   Get some rest,  October 3rd is closer than you think.

Mpls/Stpl 24 HOUR COMIC DAY UPDATE and SURVIVAL TIPS–like two and a half weeks to go!!!

24HCD2009Preview
 
Good news about Mpls/Stpl 24 Hour Comic Day at the MN Center for Book Arts!  (OCT 3rd-4th, 10am to 10 am!
 
1) The MCAD “Comic Heads” will be joining us this year at Book Arts!  Yay!  A chance for Conspirators and Conspirators-Of-Tomorrow alike to join in the rarely communal act of making comics!  Always a good time.  Welcome!
 
2)  While they won’t be able to have a “store” this year,  WET PAINT will be providing a free grab bag of goodies for the creators!  So remember, before 24 Hour Comic Day(and after!) shop WET PAINT!
 
3) Signing up before-hand STILL is NOT manditory, but greatly appreciated!  24hourcomicday@gmail.com
 
4) Finally, and because they are ALWAYS invaluable, a tip from the MASTER:
  KEVIN CANNON’s  TIPS FOR SURVIVING TWENTY-FOUR HOUR COMIC DAY”

PRODUCTION TIPS

Obviously there’s no one way to draw, but here are one man’s tips:

– Have your paper ready and, if possible, pre-ruled.

– Come prepared with drawing materials.

– Come with a list of things you want to buy from the Wet Paint booth (it’s only open for a few hours). At the same time, let Tim (the owner) know what kinds of materials you want him to stock for cartoonists.

– Bring a lamp and extension cord for direct light.

– Pace yourself. You have to carve out time for meals and bathroom breaks.

– Try doing a page every fifty minutes. That gives you 240 minutes to rest and recoup and eat.

– If you’re chatty, you’re shooting yourself in the foot. Don’t be surprised when you end up with only 20-30 minutes to draw each page.

– Some people like to pencil the whole book and THEN ink. I HIGHLY discourage this. Try to COMPLETE a full page every hour. This lets you accurately budget your time.

– Do as little penciling as possible. Nobody’s going to win an Eisner with these books, so why not jump into the inks right away?

– Bring comfort items: extra clothes, an iPod, a cushion, etc. Better to bring too much stuff on your first time.

– On the flipside, don’t bring a bunch of unnecessary crap. Things are going to be tight this year and space — especially table space — will be at a premium.

– Wait until you get home to erase.

 

HOW TO MAKE IT TO THE FINISH LINE

You will get distraught and tired and want to quit. Some tips on surviving the full 24:

– Split the day into chunks. I like to think of the day as 3 8-hour shifts.

– Set goals for yourself. “When I finish 12 pages I’m going to gorge on cookies and walk around the block.”

– Listen to your body, it’s going to tell you when you should eat and drink. Avoid caffeine if you can help it.

– If you’re a coffee addict, only drink coffee in the mornings. That is, drink up Saturday morning, but then not again until Sunday at dawn. This will keep you on an even keel and it will give you a reason to push hard during the wee hours.

– Imagine people who are not as fortunate as you. When it’s four a.m. and you want to die, think about some guy out there who’s working the third shift at a dirty, poorly-lit machine shop. Drawing comics doesn’t seem so bad now, does it?

– Keep an eye on someone who’s better than you. Watch their progress and use their success for inspiration. Ask for tips. Tell them how much you like their comic.

– Keep an eye on someone who’s worse than you. Man, wouldn’t it be embarrassing if THAT person finished the full twenty-four hours and YOU wimped out? Yep, time to keep drawing.

– Don’t drink alcohol. You’ll feel sluggish the rest of the event. Limit your drug intake to stimulants.

– Bring a lamp and extension cord. Bright, direct light will keep your rods and cones all fired up and give you more energy.

– Change your environment when you feel restless. This could mean physically moving your spot, putting on some headphones, or even putting on a clean shirt.

– Document your progress. Take photos, give interviews, blog.

– Tell your family and friends to check Steinlicht’s blog (the one you’re reading right now). You’ll be more apt to keep working if you know that your Aunt in Dubuque is going to check the blog before she goes to church on Sunday morning.
GET YOUR HEALTH ON  

I started drawing “Far Arden” as a series of 24-hour drawing marathons. After my fifth straight monthly marathon I woke up to a numb drawing hand. The numbness extended from my fingers to my elbow and lasted for two days. I was freaked out at first, but then angry. Angry at
myself because this situation was completely avoidable:

– Keep your drawing hand and arm loose. Catch yourself if you’re gripping your pen too hard.

– Put padding on your drawing tool. I bought some colorful elementary school foam pencil holders at OfficeMax. They look retarded but feel great.

– Shake out your arm once an hour. Stretch your fingers, flex your elbow, massage your meaty palms, etc.

– Eat often and eat healthy. That crap-filled candy bar you ate at Hour 2? It’s going to start tearing at your stomach lining during Hour 17.

– Drink lots of water. More water than soda, anyway.

– Help out your immune system by downing some echinacea. Do this by taking a multi-vitamin or drinking a “Green Machine” Naked Juice.

– Keep it fresh: bring a toothbrush/paste, deodorant, clean socks, whatever.

– Take a walk in the fresh air. Get your heart-rate up once in a while.

 

… AND FINALLY:

– No sleepy, no drivey.

 

powellsblog

The GUEST ARTIST SPECTACULAR for MANLY TALES OF COWARDICE begins!

Pg 1 of the GUEST ARTIST SPECTACULAR drawn by Jesse Gillespie
Pg 1 of the GUEST ARTIST SPECTACULAR drawn by Jesse Gillespie

The MANLY TALES OF COWARDICE “GUEST ARTIST SPECTACULAR” has begun!!!! 

http://staplegenius.wordpress.com/category/guest-artist-spectacular/

For TWO WEEKS  writer BRIAN BASTIAN and a cadre of artists  including  BUD BURGY, KEVIN CANNON, ZANDER CANNON, RYAN DOW, DEAN FRASER, JESSE GILLESPIE,  BRITT HAMMERBERG, BOB LIPSKI, EARL LUCKES, LUPI MCGINTY, DAN MURPHY, ERIK NELSON, DANIEL J OLSON, DAVID STEINLICHT,  and MIKE TOFT  will lend their talents to the MANLY TALES legend!!! 

Check it out today!  www.staplegenius.com

MPLS/STPL cells get ready for 24 HOUR COMIC DAY–Oct. 3rd, 10am

you MUST click to enlarge this kick-ass 24 HOUR DAY poster by DANIEL J OLSON (www.bewilderedkid.com/blog)
you MUST click to enlarge this kick-ass 24 HOUR DAY poster by DANIEL J OLSON (www.bewilderedkid.com/blog)

     That’s right!  24 HOUR COMIC DAY is nearly upon us again.  SATURDAY, OCTOBER 3rd from 10 am until 10am  SUNDAY, OCTOBER 4th (or whenever you get done, whichever comes first). 

     Once again we will be taking over the MINNESOTA CENTER FOR BOOK ARTS to do this, and ALL are encouraged to participate whether you’ve attempted 24 HOUR COMIC DAY before or not–and remember, if 24 hours seem too daunting, you can always try a 4, 8, or 12 hour variation. Whatever you like.  The more the merrier.  We also collate a box of 24 HOUR COMIC DAY mini-comics a few weeks afterwards, to commemorate the good times.  

    Bring your own art supplies, a treat to share for the “POT LUCK”, and a love of drawing comics. 

    If you’re interested in participating, please drop an email to  24hourcomicday@gmail.com (please note, this is email and the 24-HOURCOMICDAYwebsite are for people participating at the Minneapolis BOOK ARTs location only. Please see the official 24 HOUR COMIC DAY for all other inquiries.) 

   HOPE TO SEE YOU BY 10am ON OCTOBER 3rd! (Get there early and stake out a good spot!)

As always, a THANKS to all our usual sponors:

  • International Cartoonist Conspiracy
  • Minnesota Center for Book Arts
  • Big Time Attic
  • Big Brain Comics
  • Wet Paint
  • Grumpy’s Bar
  • Pizza Luce
  • MINNEAPOLIS jam meeting Thurs, Sept 4th, 2009 at DIAMONDS

     

    MPLS cell draws on the maiden voyage of the Titanic--last known photo
    MPLS cell draws on the maiden voyage of the Titanic--last known photo

    In addition to drawing and general good times, we’ll be hasslin’ you about taking part in 24 HOUR COMIC DAY DAY too (since that is less than a month and we’re just now getting around to thinking about it).

    The Minneapolis Cartoonist Conspiracy meets at 6:30 until 10:00 the first Thursday of every month at Diamond’s Coffee Shoppe in Northeast.

    Generally, we draw collaborative “jam” comics, socialize and drink caffeinated beverages. Afterwords, we often have uncaffeinated beverages somewhere else.

    The meetings are open to anyone who wants to draw with us, and the results are posted here sooner or later (and sometimes even printed).

    Diamond’s Coffee Shoppe
    1618 Central Avenue Northeast
    Minneapolis, Minnesota

    Bus info here.

    Please spend some money at Diamond’s while you’re there, even if it is just a cuppa coffee… they are excellent hosts, and we wanna stay welcome there.

    Big Time Attic

    Big Time Attic hosts our monthly jam meetings at Diamond’s… they will be supplying us with a big old plate of pastries or something. Thanks fellas!

    Open Call for a Zombie Comic Anthology

    Quick! Somebody print this off and hand deliver it to Barista Girl…

    Nation Undead: Anamnesis

    Call for short comics to be included in the one-shot anthology, Nation Undead: Anamnesis. Set in the same universe as the outbreak/zombie short film anthology Nation Undead, this comic is curated by Mike Schneider, Organizer/ Curator of Night of the Living Dead: Reanimated.

    Nation Undead defines the universe, virus, efforts, and status then allows independent film makers to tell their own stories within that frame. By providing resources such as background music, printable props and news broadcasts, they facilitate these film makers while further uniting their stories.

    As comics are drawn, not shot, artists may opt to set their story in any of the 9 zones defined by the project and for the first time, artists will also be able to also create comics based on the back story as well as tell stories which show the international effect of such an outbreak devastating America.

    The Rules

    • Stories are to hold true to the universe established by Nation Undead.
    • Stories must be in English, well proofed, and lettering must be easy to read.
    • All comics should be no longer then 10 pages in length.
    • All artwork is to be in black and white (gray tones are ok.)
    • There are no restrictions on the style of art or tone of the story.
    • Explicit nudity, violence and gore is allowed if justified by the story.
    • Page Size/ Format: 6.625″ x 10.25″ (content safe: 5.5″ x 9.25″) 300ppi JPG CMYK.
    • Deadline is November 15th, 2009. (Must receive at least 10 quality entries in order to proceed. If this minimum is not met, the creators reserve the right to extend the timetable or cancel the publication.)
    • Works are to be sent through YouSendIt to comic@nationundead.com. Artists will be emailed a receipt confirming that the entry has been received.

    You may…

    • Include your comics in your personal portfolios and web galleries. (must be clearly labeled as part of Nation Undead: Anamnesis)
    • Work in collaboration with other writers and artists.
    • Base comics on the scripts and short films which are featured on Nation Undead.
    • Extend stories and appropriate characters presented in short films and scripts for your comics.
    • Submit multiple comics to be considered.
    • Note: If you opt to use someone else’s work to create your comic the original creator must also be credited.

    You may not…

    • Sell works submitted to this comic for outside publication without the consent of Nation Undead.
    • Feature any otherwise copy protected materials or brands within your work.
    • Deviate (in any major way) from the universe as presented (unless framed as delusion, hallucination, dream, fiction within the fiction, etc).
    • Use the likeness of any person living, dead or undead without his/her consent.

    The Zones

     

    • Zone 00: Back Story (Comic Exclusive)
      The back story consists of three options:

      • 1) Adapting the profiles of official characters. (Profiles are available on the WIKI)
      • 2) Developing back stories from character featured in the submitted films. (Short Films are available on the Submissions Page.)
      • 3) Revealing pieces of the back story. (Much of the back story has not been announced publicly. Contact info@nationundead.com with the subject line ‘Comic Back Story’ if you would be interested in breaking part of this story with your artwork.This information is to be kept confidential until after the comic releases.)
    •  

       

    • Zone 01: Outbreak
      Fear grips the nation when the mid-west is struck by the sudden epidemic of an unknown flu-like virus. Nauseous, achy and disoriented, the infected overwhelm the hospitals and with little information and no form of treatment, everyone is left to speculate as to the nature of this virus and if it can be stopped.
      Setting: Iowa, Minnesota, North Dakota, South Dakota, Wisconsin
    •  

       

    • Zone 02: Panic
      With the virus (now dubbed the Respiren Flu) spreading and the death toll on the rise, cities fall to chaos as people lash out in frustration. While some take to the streets in violent bursts of aggression (looting and rioting), others seek shelter from the anarchy that surrounds them.
      Setting: Illinois, Kansas, Michigan, Missouri,Nebraska
    •  

       

    • Zone 03: Riot
      Social order is quickly decaying. when Soteria Industries brings a ray of hope with their announcement of a cure, Toxicil. With demand far exceeding supplies, the treatment only goes to those with the means to procure it or the drive to steal it for themselves.
      Setting: Colorado, Indiana, Ohio, Oklahoma, Wyoming
    •  

       

    • Zone 04:Shock
      After people began self-medicating with whatever Toxicil they can get their hands on, insufficient dosing gave the virus a chance to adapt into a stronger more resilient strain, called Respiren X. This new strain can not be stopped… even by death. Rumors spread that those who die of this strain have began to reanimate only to attack the living with an uncontrollable rage and an unsatisfiable hunger.
      Setting: Arkansas, Idaho, Montana, Tennessee, Utah
    •  

       

    • Zone 05: Preservation
      Rumors of the undead have been confirmed and their threat grows as rapidly as their numbers. Supplies and resources are growing thin… it’s time to move. The radio mentions there are fortified military camps but with the risk that anyone could already be infected are they really safe? People are left to decide where to go and what to do before time runs out.
      Setting: Louisiana, Mississippi, Nevada. Virginia, West Virginia, New York, Kentucky
    •  

       

    • Zone 6: Blackout
      Suddenly and without warning all forms of communication stop. Phones, cel phones, televisions, radios, and the internet are gone leaving survivors completely disconnected from the world which is falling apart around them. With no information in or out, people are left to rely on their instincts.
      Setting: Alabama, Arizona, Pennsylvania, Oregon, Vermont, Washington, New Hampshire, Georgia
    •  

       

    • Zone 7: Isolation
      People located on the islands which fringe the US find themselves trapped in isolation. Though they do not face the threat of the virus or undead, there is no communication, travel, or trade. These islands are surrounded by a navel blockade (flying a variety of flags) which appear to have a destroy on sight orders for any ships, rafts and even swimmers. In the confusion, militant groups, gangs and religious zealot take control.
      Setting: Hawaii, Puerto Rico, The Bahamas, Cuba, Caribbean Islands
    •  

       

    • Zone 8: Migration
      With supplies running thin and the threat ever-growing… no place is safe.. no place in the United States anyway. Survivors place their last hopes on seeking refuge in the bordering countries of Mexico and Canada. With a blockade at sea and the boarders being heavily guarded even if they make it there alive there is no guaranty that they will be able to get in.
      Setting: Florida, New Mexico, North Carolina, South Carolina, Texas
    •  

       

    • Zone 9: Trapped
      The country is gone and all hope is lost. Everyone is either dead or dieing. The few survivors left are trapped with their supplies low and shelters compromised. With no hope left what do they do in their last moments.
      Setting: California, Connecticut, Delaware, Maine, Massachusetts, Maryland, New Jersey, Rhode Island, D.C.
    •  

       

    • Zone 10: The World Outside (Comic Exclusive)
      The last official words from America was an update on the Respirin Flu epidemic and the newly discovered cure, Toxicil. Shortly after that broadcast, tv channels, radio stations, and web servers based out of the United States began going off line. Mail in and out of the country stopped and all phones appeared to have been disconnected.. A few photos of chaotic scenes featuring people rioting, buildings burning and cannibalism were leaked onto net forums though they were quickly buried under countless faked images which called their validity into question. News broadcasters were seemingly quiet about the situation and rumors filled in for the lack of facts. People blamed everything from revolution and plague to zombies and aliens. There were even rumors that some Americans had escaped and were taken into quarantine where they are being held prisoner though there is no evidence to confirm that. Nobody seems to know anything for sure besides nothing is getting in or out of the United States… and it seems as though officials would rather everyone simply forget and move on with their lives.

     

    Terms of Use

    By submitting your comics, you are stating that the pages which you are submitting are your own original work and that you agree to these pages potentially being featured within the Nation Undead Comic as well as on the website and DVD. Writers and artists will not be paid for their participation, however, they will be fully accredited and have the opportunity to receive unlimited copies of this book at whole sale (which they can then self distribute at a profit).

    Artists/ writers agree to allow for their comics and characters presented within them to be adapted into additional short films within Nation Undead universe as long as such adaptations are attributed. Artists/ writers may adapt stories and characters from the short films but must attribute them to their original creators.

    We reserve the right to reject any comic due to substandard quality or for failure to meet the terms as described.

    Artists/ Writers retain the right to revision between initial submission date and November 15th,2009.

    Questions

    Questions? Ask Mike in the Nation Undead: Anamnesis forum or send an email to comic@nationundead.com.

    MPLS jam is Thursday Aug 6th–the night before BIG FUNNY. Contributors BF copies to be distributed at jam.

    bigfunnytable

    If you have work in BIG FUNNY, you will be able to pick up your 6 creator copies during the jam.  Please stop by and pick them up Thursday, cause although you CAN pick them up Friday at the opening, its just easier all around to do it the day before when there arent a couple hundred people milling about.  THANKS again so much for your brilliant contributions!

    The Minneapolis Cartoonist Conspiracy meets at 6:30 until 10:00 the first Thursday of every month at Diamond’s Coffee Shoppe in Northeast.

    Generally, we draw collaborative “jam” comics, socialize and drink caffeinated beverages. Afterwords, we often have uncaffeinated beverages somewhere else.

    The meetings are open to anyone who wants to draw with us, and the results are posted here sooner or later (and sometimes even printed).

    Diamond’s Coffee Shoppe
    1618 Central Avenue Northeast
    Minneapolis, Minnesota

    Bus info here.

    Please spend some money at Diamond’s while you’re there, even if it is just a cuppa coffee… they are excellent hosts, and we wanna stay welcome there.

    Big Time Attic

    Big Time Attic hosts our monthly jam meetings at Diamond’s… they will be supplying us with a big old plate of pastries or something. Thanks fellas!